Strategy for UV
Mapping with UnWrap3D
(1) Import
the model into UnWrap3D.
(2) Select
the model and apply a mode of UV Mapping that gives a good general
view of the model in the 2D window.
(3) Apply
a reference checker pattern to the model to check for distortion.
If the checker pattern is distorted, any texture applied
will be distorted as well.
(4) Select
different parts of the model and apply the mapping mode that best
fits each part.
(5) Edit
the positions of the UV coordinates to minimize distortion in
problem areas where stretching or smearing occurs.
(6) Pack the UV Map to minimize the wasted
space.
(7) Export the UV map for use as a template
in Photoshop, or the 2D painting app of your choice, and paint the
texture map, then import your texture map and see how it fits the
model in the 3D window.
(8) When satisfied, export the UV mapped 3D
model for final rendering in the 3D app of your choice.
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