Ultimate UnWrap3D
Tutorial
Carl E. Schou
September 30, 2003
Page 2 - Menus and
Functions
|
|
The File and Edit Menus
The File
menu, shown below left, has all of the usual functions for opening
and saving files, and importing 3D models.
The OBJ, 3DS, DXF, LWO, ASC, and COB 3D formats are
supported. UnWrap3D also lets you generate the
primitives shown in the expanded menu.
The Edit
Menu, shown below right, covers the controls for moving or scaling the UV
coordinates.
|
|
|
The 2D Tools Menu
The 2D
Tools Menu is shown below. It has some neat features like Soft Selection,
which allow you move groups of UV points in the vicinity of the
selected point much like a magnet tool.
Pack UVs rearranges the UV map to minimize the unused area
in your texture map, giving the highest texture resolution for a
given image map size.
|
|
|
The Relax UVs and Unwrap Faces
Menu
The Relax
UVs menu, shown below left, allows you to minimize texture distortion.
Untangle UVs can be used to correct overlapping UV points.
The Unwrap
Faces menu, shown below right, controls the type of unwrapping algorithm
used, how the mapping is separated, and how it is scaled.
|
|
|
The 3D Tools
Menu
The 3D
Tools Menu contains the Interactive tools, shown below left.
The Modifiers, shown below right, include
such useful things as the ability to flip normals. |
|
|
The Select and
Windows Menus
The Select
Menu is shown below left, and
the Window
Menu is shown below right. |
[RETURN TO TUTORIALS]
Copyright © 2003,
Carl E Schou, All Rights Reserved |