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Apply the Checker Pattern in
the Material Editor
For the next examples, I used the Easter
Island head model that I had built in Amapi for an earlier
project. The model was opened in Unwrap3D, selected, and a cubic map
was applied. To do
this, the Material
Editor was opened by double clicking on the Material
listed at the right side of the screen.
Under Properties, the diffuse color was set to green as
shown below.
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